Tutorials

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    This video introduces you to the concept of channels in Houdini and setting up scene hierarchy.

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    This video is the third introduction to Houdini. Here I show the basics of using variables and expressions.

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    This video is the second introduction to Houdini. Here we learn how to create objects and a few ways of working with them.

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    This video is the first introduction to Houdini and its Interface. Here we learn the basics of how to customise the interface and also about navigating in the UI.

    Because I want to implement a Nuke and Houdini pipeline tutorials for the Indie artists among you. This video is part of a series of videos I am making to get people comfortable with Houdini.

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    Learn how to create some Fluid Special Effects in Maya. I decided that a video is more useful and then because i had a little time put in some more particle goodness.

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    Just some trial I ended up doing while making an actual tutorial. I talk about a little about dimensions. Thought someone might actually find it interesting.

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    This video shows you how to create Custom channels for 3D compositing in Nuke.

    Whether you want to do your own Custom-pass Compositing or use mattes for different objects you have rendered in Nuke, this tutorial has everything you need.

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    Create 3D Animated Clouds in Maya.  In this video you will learn how to use 3D fluids, edit their basic settings, animate 3d textures and several other tips in Maya.

    This video is for those of you who are already familiar with using Maya and preferably fluids basics.

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    Learn how to create the Healing effect using animated textures and my Marker-removal method in Nuke.

    This tutorial covers basics of how to use the dissolve node to blend between different textures to create a simple animated textures.

    For marker removal I show how to use simple 3D tracker info to generate matts, remove markers and CC them.

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    This tutorial continues from the previous tutorial on Tracking and projection texturing within Nuke.  The kind of texturing method I followed in the old tutorial was a bit complicated, so I decide to create a short video, with tips on how you can go about using photoshop to do your texturing works.

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    This video shows you the basics of tracking and compositing in Nuke.

    This part of the tutorial shows you how to generate point cloud from a tracked camera, generate a mesh, project textures and finally composite them together.


     

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    This video shows you the basics of tracking and compositing in Nuke.


    Due to the length of this video I have broken it up into two parts.  In this first part I show you the basics of tracking, including auto-tracking, manual user-tracking, assisted user-tracking, scene orientation + scaling and finalising your track.
     

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    Creating a Planet in Space! This is a continuation of the previous video showing you how to make use of Custom channels in Nuke 3D!  In this video I go further and show you how I created the texture for the 3D planet and also the animation! In this second part, the topics covered include 

    • Basic 2d nodes in Nuke useful for texturing 
    • Basic animation 
    • Editing the channels individually 

    The resources used in the video: Starfield

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    Creating a Planet in Space! This video shows you how to make use of Custom channels in Nuke 3D! Usually we all just make sure of the channels feature of Nuke to help with our 2D composite but, did you know that you can use the same in your 3D scenes and render them out? They are perfect for creating passes and additional details post-render.  In this video I am assuming that you are already familiar with the Nuke 3D environment and that you are intermediately skilled.

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    Creating an asteroid field in space!

    This video shows you how to make use of particles and other techniques to quickly make a space flight through asteroids.

    This video covers 3D basics in nuke like particles, sprites and rendering.  The different things covered in this video include

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    Complete Adobe Illustrator Crash Course  I am about to make a video on creating the eosacro logo. And before that, wanted to give everyone the basics of using Adobe Illustrator.  This video covers basics about creating objects, layers, grouping, pathfinder, blending modes, masking, clipping masks, isolating objects, effects and finally, artboard and unit setup.

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    If you have ever wondered what premultiply is and what it does to an image, then in this video I will show you understand it. Also here I have demonstrated what un-premultiplication is and when to to use it while working on comp.

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    This is a simple video where I show how to use multiple footage to solve a shot. This can be used to solve a shot with the help of survey footage.

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    In this video I show how to go about adding 3D geo into a scene in nuke and composite it with digital lighting done with Maya.

    I was giving a session on using baked maps to quickly create interesting looking output within NUKE, and the decided to record it. Since I had already started the session and this was quiet unplanned, the recording is very choppy and definitely not for complete beginners to Maya and Nuke. But, I thought some might be interested in this method.

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    In this video I show you how to create simple controls in the general UI of Nuke without any kind of scripting, just links and a little bit of mathematics.

    I have planned up a tutorial on Nuke stereo and 3D compositing for which I will be making use of these specific techniques, so I thought it better to show how this idea works before hand. The files used in this are from the previous video vimeo.com/50517240 Everyone wants to have a certain set of controls always available throughout their compositing workflow, simple operations for which there are no built in options.