Channels

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    This video shows you how to create Custom channels for 3D compositing in Nuke.

    Whether you want to do your own Custom-pass Compositing or use mattes for different objects you have rendered in Nuke, this tutorial has everything you need.

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    This video demonstrates how to work with channels, from basic adding, removing, splitting, merging, copying and shuffling. This will help anyone take full advantage of nuke's capabilities as a compositing package.

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    The previous video showed how to create custom channels in nuke and assign any values you want into them. But the entire channel in the previous video was filled with a constant value.

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    This video shows how to create new channels within Nuke.

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    This tutorial goes a little more in depth to show you what Images and channels are, and how to access those in Nuke's UI.

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    One of the main strengths of Nuke is its ability to directly work with image channels. In this video I show what exactly channels are and how they are stored within an image. This is one of the most basic concepts you should know before you understand the benefit of using Nuke.