Compositing

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    In this video I show how to go about adding 3D geo into a scene in nuke and composite it with digital lighting done with Maya.

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    A Introduction to 3D Compositing in Nuke, almost everything that you need to know to get started with 3D in Nuke is covered from simple navigation to texturing and rendering.

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    In the previous video I had shown how to quickly composite different passes, In this video the same thing is taken a few steps further.

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    In this video I will show you how to create a simple multi-channel composite within Nuke.\nThis is a very simple network where just to help understanding I will be breaking it down at each step.

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    So now we are diving into actual compositing itself. In this video I am showing just a few conventions that I will be using from now on. So to start with, everything flows from the top to bottom and left to right. By default do everything that darkens your composite first and then brighten it.

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    In this tutorial we will understand different ways of combining images together. 

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    In this video I show you have to merge images together with the help of merge node. This is the first video in the series related to compositing of individual images.\nIn this particular video I demo how to use the merge node along with a few tips.

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    This video demonstrates how to work with channels, from basic adding, removing, splitting, merging, copying and shuffling. This will help anyone take full advantage of nuke's capabilities as a compositing package.

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    The previous video showed how to create custom channels in nuke and assign any values you want into them. But the entire channel in the previous video was filled with a constant value.

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    This video shows how to create new channels within Nuke.