Series

Filter the series based on its title.
Filter the series based on software used
Filter the series based on the tags on tutorials. Ex: Compositing, Modelling.

Rubik's cube Series

These tutorials are about creating a Rubik's Cube in Houdini. Anyone who has ever tried making such a cube in any software would have come across the issues of rotational locks and transformation issues.

Houdini Introduction Series

These set of tutorials are going to teach you all the basics which you need to get started with Houdini. From understanding the UI to the concepts and workflows which make this one of the Must-Have tools for VFX.

Maya Fluid Effects

These set of tutorials cover Fluids in Maya. One for creating a animated cloud cover and another for some Fluid + Particle dynamics. 

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    Create 3D Animated Clouds in Maya.  In this video you will learn how to use 3D fluids, edit their basic settings, animate 3d textures and several other tips in Maya.

    This video is for those of you who are already familiar with using Maya and preferably fluids basics.

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    Learn how to create some Fluid Special Effects in Maya. I decided that a video is more useful and then because i had a little time put in some more particle goodness.

Tracking and Projection texturing in Nuke

These set of tutorials teach you all the basics of Tracking in Nuke and how to set up a scene.

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    This video shows you the basics of tracking and compositing in Nuke.


    Due to the length of this video I have broken it up into two parts.  In this first part I show you the basics of tracking, including auto-tracking, manual user-tracking, assisted user-tracking, scene orientation + scaling and finalising your track.
     

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    This video shows you the basics of tracking and compositing in Nuke.

    This part of the tutorial shows you how to generate point cloud from a tracked camera, generate a mesh, project textures and finally composite them together.


     

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    This tutorial continues from the previous tutorial on Tracking and projection texturing within Nuke.  The kind of texturing method I followed in the old tutorial was a bit complicated, so I decide to create a short video, with tips on how you can go about using photoshop to do your texturing works.

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    Learn how to create the Healing effect using animated textures and my Marker-removal method in Nuke.

    This tutorial covers basics of how to use the dissolve node to blend between different textures to create a simple animated textures.

    For marker removal I show how to use simple 3D tracker info to generate matts, remove markers and CC them.

Nuke Space Series

These set of videos will be delving into using particles and 3D objects in Nuke to create Different scenes in Space.

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    Creating an asteroid field in space!

    This video shows you how to make use of particles and other techniques to quickly make a space flight through asteroids.

    This video covers 3D basics in nuke like particles, sprites and rendering.  The different things covered in this video include

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    Creating a Planet in Space! This video shows you how to make use of Custom channels in Nuke 3D! Usually we all just make sure of the channels feature of Nuke to help with our 2D composite but, did you know that you can use the same in your 3D scenes and render them out? They are perfect for creating passes and additional details post-render.  In this video I am assuming that you are already familiar with the Nuke 3D environment and that you are intermediately skilled.

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    Creating a Planet in Space! This is a continuation of the previous video showing you how to make use of Custom channels in Nuke 3D!  In this video I go further and show you how I created the texture for the 3D planet and also the animation! In this second part, the topics covered include 

    • Basic 2d nodes in Nuke useful for texturing 
    • Basic animation 
    • Editing the channels individually 

    The resources used in the video: Starfield

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    This video shows you how to create Custom channels for 3D compositing in Nuke.

    Whether you want to do your own Custom-pass Compositing or use mattes for different objects you have rendered in Nuke, this tutorial has everything you need.

Nuke 3D Compositing Series

These set of tutorials introduce you to the 3D compositing portion of Nuke. All the basic concepts necessary to get work with 3D objects, lights and camera along with adding animation to each has been covered in these tutorials. 

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    A Introduction to 3D Compositing in Nuke, almost everything that you need to know to get started with 3D in Nuke is covered from simple navigation to texturing and rendering. Download files, Nuke script used in this tutorial http://cw.eosacro.com/Nuke/Intermediate/Nuke_3d/comp.nk\ Earth Textures from:

    http://www.planetpixelemporium.com\

    Starfield: http://freelancah.deviantart.com/art/Starfield-stock-154786926

    First you will learn how to navigate in 3D space, then the structure of a 3D-scene in Nuke, how to add objects and manipulate them.

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    In this video I show you how to create simple controls in the general UI of Nuke without any kind of scripting, just links and a little bit of mathematics.

    I have planned up a tutorial on Nuke stereo and 3D compositing for which I will be making use of these specific techniques, so I thought it better to show how this idea works before hand. The files used in this are from the previous video vimeo.com/50517240 Everyone wants to have a certain set of controls always available throughout their compositing workflow, simple operations for which there are no built in options. 

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    In this video I show how to go about adding 3D geo into a scene in nuke and composite it with digital lighting done with Maya.

    I was giving a session on using baked maps to quickly create interesting looking output within NUKE, and the decided to record it. Since I had already started the session and this was quiet unplanned, the recording is very choppy and definitely not for complete beginners to Maya and Nuke. But, I thought some might be interested in this method.

Nuke Intro Series

These set of tutorials Introduce you to Nuke by The Foundry. One of the best compositing packages available.

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    A basic Introduction to what Nuke the node-based compositing package from The Foundry is, about compositing and how to get a copy of this tool for personnel learning.

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    A introduction for those who have never used Nuke, here I show you the basics of the interface and how to customise it.

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    One of the main strengths of Nuke is its ability to directly work with image channels. In this video I show what exactly channels are and how they are stored within an image. This is one of the most basic concepts you should know before you understand the benefit of using Nuke.

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    This tutorial goes a little more in depth to show you what Images and channels are, and how to access those in Nuke's UI.

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    This video shows how to create new channels within Nuke. Once the different channels are created, I show how to display specific channel within the viewer.\nAssigning and displaying channels is one of those things that causes a lot of confusion in people who are very new to Nuke or have come from any other compositing package. Hopefully these videos will clear a few of those doubts.

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    The previous video showed how to create custom channels in nuke and assign any values you want into them. But the entire channel in the previous video was filled with a constant value. In this video we take that idea a bit further to create new channels but fill them with custom information in the form of shapes drawn with the Roto tools.

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    This video demonstrates how to work with channels, from basic adding, removing, splitting, merging, copying and shuffling. This will help anyone take full advantage of nuke's capabilities as a compositing package.

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    This tutorial walks you through the simple steps of creating a new project in Nuke and the basic settings that are useful.

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    In this video I show you have to merge images together with the help of merge node. This is the first video in the series related to compositing of individual images.\nIn this particular video I demo how to use the merge node along with a few tips.

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    In this tutorial we will understand different ways of combining images together. 

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    So now we are diving into actual compositing itself. In this video I am showing just a few conventions that I will be using from now on. So to start with, everything flows from the top to bottom and left to right. By default do everything that darkens your composite first and then brighten it. use backdrops, colours and labels to organise everything.

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    In this video I will show you how to create a simple multi-channel composite within Nuke.\nThis is a very simple network where just to help understanding I will be breaking it down at each step.

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    This video is a continuation from the previous composite that I've shown. Here instead of breaking down each step like I did previously, I will show you have to accomplish the same result with the least number of nodes.

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    In the previous video I had shown how to quickly composite different passes, In this video the same thing is taken a few steps further. First we begin by compositing the BG (background) elements separately, then the FG (foreground) elements and in the end merging them together for the final output.\nAlso, I have spent a lot of time once the composite is done to show how to use the "Unpremultiply" operation to get the right output.

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    In this video I show you how to create simple controls in the general UI of Nuke without any kind of scripting, just links and a little bit of mathematics.

    I have planned up a tutorial on Nuke stereo and 3D compositing for which I will be making use of these specific techniques, so I thought it better to show how this idea works before hand. The files used in this are from the previous video vimeo.com/50517240 Everyone wants to have a certain set of controls always available throughout their compositing workflow, simple operations for which there are no built in options.