Tracking and Projection texturing in Nuke

These set of tutorials teach you all the basics of Tracking in Nuke and how to set up a scene.

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    This video shows you the basics of tracking and compositing in Nuke.


    Due to the length of this video I have broken it up into two parts.  In this first part I show you the basics of tracking, including auto-tracking, manual user-tracking, assisted user-tracking, scene orientation + scaling and finalising your track.
     

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    This video shows you the basics of tracking and compositing in Nuke.

    This part of the tutorial shows you how to generate point cloud from a tracked camera, generate a mesh, project textures and finally composite them together.


     

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    This tutorial continues from the previous tutorial on Tracking and projection texturing within Nuke.  The kind of texturing method I followed in the old tutorial was a bit complicated, so I decide to create a short video, with tips on how you can go about using photoshop to do your texturing works.

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    Learn how to create the Healing effect using animated textures and my Marker-removal method in Nuke.

    This tutorial covers basics of how to use the dissolve node to blend between different textures to create a simple animated textures.

    For marker removal I show how to use simple 3D tracker info to generate matts, remove markers and CC them.